Notification toxicity is always a clear sign of non-designers trying to eke out some congratulatory metrics at the cost of brand perception and user experience.

The example that always comes to mind are DoorDash notifications. You would want to leave them on for what you can consider useful information (order status, delivery driver messages), but by doing so you get uninvited marketing spam piped directly to you.

Over-meeting days are pretty much shit for design productivity. What makes it particularly frustrating is that there isn’t automatically additional time given to complete the actual designs. This is why designers often end up having to resort to the simplest solution: they simply haven’t had enough time to properly process the problem and try an adequate number of solutions.

Apple Maps results and DoorDash results combined
This is exactly what I think of when people advocate for third-party App Stores on iOS. Instead of one consistent, straightforward purchasing experience, we get these shells that always require some additional bullshit to use.

Apple Maps results and DoorDash results combined
The immediacy of DoorDash + Apple Maps results.

Some fun details:

  • Star in the top corner to quickly add / remove a favorite
  • If the restaurant closes soon, the directions icon is shown with an alert to tell the user they need to leave soon
  • “Top Rated Nearby” is a smart category that checks the most common attributes the user filters against
  • There is a small shadow / gradient to show that the list continues off the right edge of the screen



  1. To enshittify.
  2. The process by which a social media platform’s content and engagement is overwhelmed by its toxicity (either internally or externally focused).
  3. How a platform dies.

Facebook, TikTok, Reddit,

Is it even worth mentioning anything else when the Apple Vision Pro was announced today?

It really seems Apple did their homework on this one, especially as I read the more informed opinions online.

And as a designer, it’s super fun to have a new method by which you can solve problems!

So Microsoft released Fluent 2

I’ll defer to this comment on Hacker News that sums it up nicely:

It’s too bad that Microsoft as an organization doesn’t care about good design. I don’t look at Satya Nadella and think of a man who has taste. And Microsoft doesn’t have a Chief Design Officer, as far as I know.

Instead, Microsoft has VPs. So there’s no one person at the helm saying, “This is the vision and where we’re heading.”

As a result, I suspect there are actual good designers at Microsoft trying to start movements from within, and those have bubbled up to what we see today as the progression of Microsoft’s design through Fluent from Metro and prior.

But because there’s no one at the helm, these efforts will always be isolated.

There will never be anyone saying, “Let’s carry these efforts across products and down to the UI.” “Let’s deprecate and discontinue all of these fragmented UI frameworks. Moving forward, Microsoft will only create UI using Fluent UI.”

Worse yet, even if someone tried, Microsoft has tried and failed again and again and again so why would you bother? It’s clear Microsoft’s UIs are shifting sand compared to Apple’s platforms or even Linux desktops!

As anyone who has worked in tech knows, Minimum Viable Product (MVP) solutions are the popular approach for launching new products. But after a decade of worth in in the industry, I think that releasing products in an MVP state to your customers is generally a mistake.

No customer wants to feel like they’re paying to use something incomplete. And releasing products in an unfinished, lacking state is problematic not only to your customers but the perception of your company as a whole.

You can really only make your first impression once, and you will be fighting an uphill battle to prove the value of your product the moment after you release it.

via Variety:

As of Sunday, after 26 days of release, the animated video game adaptation, from Universal, Illumination and Nintendo, has grossed $490 million in North America and $532 million internationallly. It’s only the fifth movie of pandemic times to join the $1 billion club, following “Spider-Man: No Way Home,” “Top Gun: Maverick,” “Jurassic World Dominion” and “Avatar: The Way of Water.”

It is always remarkable reading through the reviews of films like this: super mid reviews, talk of plot holes, etc., yet they still manage to draw crowds in.

This disconnect between online noise and reality has really stopped being surprising at this point. You can see the same thing happen with major yearly releases of video games (Madden, FIFA, Call of Duty), where the reviewers will point out how the game is more of the same, does nothing special, isn’t worth the money, and yet those are always the top grossing games every year.